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Thread: [Mod] ギルティドラゴン (Guilty Dragon) - 6.8.0

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  1. #1 [Mod] ギルティドラゴン (Guilty Dragon) - 6.8.0 
    Moderator roswell108's Avatar
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    Name: ギルティドラゴン
    Version: 6.8.0
    Root Needed?: NO

    Mods:
    - bypass the anti-cheat system
    - increase damage to enemies by 2X
    - enabled with (semi-)auto mode
    - reduce damage from enemies by 2X
    - enabled with (semi-)auto mode

    Install Steps:
    - Install the modded apk

    Credits: roswell108

    Mod APK retains the same signature from the Google Play version.
    May require Lucky Patcher or self-signing with ZipSigner to install.


    Not for use in Guild Battle

    **Hidden Content: Reply or Thanks to see the content**
    Last edited by roswell108; 04-09-2016 at 04:21 PM.
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    andaa23 (07-26-2016),arisawa (01-19-2016),joeynkp (05-31-2016),Leirbang (01-20-2016)


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  4. #2  
    Moderator roswell108's Avatar
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    I've been doing some heavy testing with this mod and the damages seem off.
    The damage to the enemy is increased, but so is the damage from the enemy.
    They seem to swap the "player" and "enemy" tags when the attack switches sides.
    I will be updating this mod as soon as a fix is added to prevent enemy 1-hit kills.
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  5. #3  
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    Quote Originally Posted by roswell108 View Post
    I've been doing some heavy testing with this mod and the damages seem off.
    The damage to the enemy is increased, but so is the damage from the enemy.
    They seem to swap the "player" and "enemy" tags when the attack switches sides.
    I will be updating this mod as soon as a fix is added to prevent enemy 1-hit kills.
    Most times that is not possible, you see it isn't "tags" being switched... Instead of "Player Value" and "Enemy Value" perhaps this game codes them both as "Damage Value" sort of speak
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  6. #4  
    Moderator roswell108's Avatar
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    Quote Originally Posted by LoneRanger View Post
    Most times that is not possible, you see it isn't "tags" being switched... Instead of "Player Value" and "Enemy Value" perhaps this game codes them both as "Damage Value" sort of speak
    The code is separated between player and enemy. The issue is that halfway through it, they invert everything.

    It turns out the entire first set of damage calculations can be completely ignored. What a waste of code...
    Last edited by roswell108; 01-23-2016 at 09:47 PM.
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  8. #5  
    Moderator roswell108's Avatar
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    Updated / Fixed. Everything is now 2X to avoid attracting too much attention.
    Last edited by roswell108; 01-25-2016 at 09:18 AM.
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  9. #6  
    Moderator roswell108's Avatar
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    Service for this game was terminated on March 23, 2016.
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